- A new "Trust" conversation, which aims to solve a DG plothole. - Added a new entry in the Dibella's Boon perk condition, so that players could benefit from it if they also had the Serana's Charm magic effect (received after she first romances with you). - Redone Crimson Blood armor dialogue patch. - Addition of 1st Serana banter framework. Just try to talk to her somewhat often, especially during the start of some main Dawnguard quests. Serana now has banter with the Auri follower (Important Update: Due to unforseen circumstances with Merrigan's (voice actor for Auri's) real life stuff, she can't record her Auri lines for now. - A lot of backend improvements on how NPC banter quests are started. - For this new "Trust" conversation, to set up it's context properly and avoid melodrama, multiple messageboxes have been added to each of the Serana Romance conversations. This was done since a lot of players go there early in Dawnguard - where the relationship mechanic (and its succeeding dialogue) may not have been unlocked yet. Merri was able to record her lines :), Stopped Serana's Kodlak conversation from firing off at wrong times, Added more conditions to Story Manager triggers for quest commentaries. This should help with the VA disparity and greatly improve overall user experience. This is in line with the dialogue design choice for Serana (as at least during Dawnguard) Serana's non-radiant conversations were always able to be accessed by the player at any given time, given the natural dialogue conditions are met. - Added conditions for some of Serana's radiant dialogue to only occur if she likes the player romantically, - Made the facial animations for some dialogues more expressive. - Tweaked conditions for "A Night to Remember" commentary to ensure the first commentary line fires off, - Tweaked conditions for some radiant romance lines to not occur if the player isn't in the mood for touchy-feely stuff, - Tweaked conditions for one of her scripted MQ commentaries to hopefully not occur while Delphine is speaking, - Tweaked dialogue fragment scripts in Serana's Forgotten Vale romance quest, so that her final dialogue lines would fire off properly, - Fixed conditions Serana's quest commentary for Discerning the Transmundane to only occur while that quest is running, - Added in missing voice greets from the previous Radiant Update, - Added in dialogue improvements to the SDA_SeranaRomance4 conversation. This should hopefully compliment characters who are exemplary in magic and resistant to illusion spells. - Added quest-aware commentary if you take Serana along with you to Alfthand and Blackreach to find the Dragon Elder Scroll. For now it's just about her dad but more topics to come for the next release. I'm sure some of you have noticed the updated SDA file available on bethnet. Still, YMMV and I won't be responsible for any AI bugs/wonkiness with Serana. The most ambitious feature of this mod yet, and will require an entire update for itself. - The bugfix of the previous 1.9.5 patch created another bug, which prevented the Bannered Mare quest from progressing from a certain point. Inspired by Aelarr's Race compatibility dialogue mod I decided to make a patch for Martimius' lovely Serana Dialogue Addon mod. - Serana now has some flavorful comments on Haelga's room in her Bunkhouse! - Papyrus Optimizations, further reducing (harmless) log errors and spam. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. - Drink with Serana (both alcoholic and non-alcoholic drinks) at any inn, and have casual and immersive talks over a multitude of topics. In a future update, this will be re-implemented. - Changed some conditions with the Odahviig commentary scene to make sure it fires (this was finnicky for some users before, sometimes it was occurring after a considerable delay/fast travel), - More alternate voice script toggles have been added to make sure voice-over transition is more seamless, - Added alternate voice flags to dialogue that was supposed to have them before, - Serana's post MQ commentary now has a script setting the quest stage, that was supposed to be there before. Credits: - rxkx22's Seranaholic mod for the screenshot- Yinkle for the SL patch- Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot- For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns- GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes- Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches- Bethesda for making such an amazing game- Kerstyn Unger for lending such an amazing voice to help out with this project. The "Trust" conversation is gated behind the Serana Romance as this is a very personal topic that more thematically makes sense with the Serana Romance friendship/lover development. | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. The player will be able to ask Serana which version they'd like her to play in-game. - You can now change how far or near you want Serana to travel along with you! ", - Serana Companions commentary is now started via a ChangeLocationEvent SM Node. - Serana now comments on radiant intercourse after it happens. If they are, then a global value is toggled which disables all Kerstyn VA dialogue, keeping Laura Bailey's voice instead. Included in this mod: Dialogue which will appear to change Serana's attributes making her marriable. junction lines with greets recorded by Kerstyn, - Increased volume for combat lines which were too quiet. The reason of this being that while vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. If Serana isn't close to you yet, you won't hear any MQ commentary at all. The player can choose to delay this too, in case they need Serana for a quest or just want her to stick around for a bit longer. Did not make much sense for Serana's character, even in vanilla- especially when the whole point of the Dawnguard questline was to stop Harkon from blotting out the sun. - Minor typo fix with Bolstering The Ranks quest, - Fixed NULL dialogue of that quest too (again), - Dialogue Tweak to one of player dialogue options in Chasing Echoes, - Added conditions for Isran dialogue not to appear when sided with the vampires. This has been fixed so that the dialogue will only occur during the proper MQ conversation context. There's still a whole lot I can do with Serana Dialogue Add-On (including stuff I've pushed back, like the Lost to the Ages commentary). - One of the radiant greets had a mismatching audio file. Improved DDAF (Dynamic Dialogue Animation Framework) code implementation. Edits out some of the dialogue Serana Dialogue Edit adds, as to not thematically conflict with the additions my mod makes to similar dialogue branches (currently Hellos and Combat Idles). - Removed temporary sound processing left from the CK. - Added Serana tracking marker and teleport spell toggles (through Serana Menu). Even if you have a high skill in a certain weapon/magic, Serana will not comment on it, unless you have said items equipped. A patch will be uploaded to the SDA Patch Hub to re-enable this dialogue for those who want this gameplay feature back. This is to help iron out the writing quality of the mod overall, and make it generally fit in better with Serana's vanilla depiction in Dawnguard. This mod is opted-in to receive Donation Points. For now these are unvoiced. The script fires off when you've talked to her again right after your second rendezvous (Prophet Quest), - Added SDA_Friendship condition to Serana radiant hobbies dialogue as well as radiant humming, - Reduced probability of sneezes and yawns. Known issue with 'follow beside' feature: Sometimes Serana will just headtrack you while running beside you. Greybeards summoning the Dragonborn (as part of the Main Quest commentary), Deleted redundant records and streamlined mod's code, Fixed conditions for Serana injured dialogue not fully completing, Improvements to the code of the following quests/features, Removed a whole lot of unused properties that were causing Papyrus Log bloat, Finally fixed Serana's radiant love forcegreets not proccing, Added a small delay at the end of Drinking Buddies so the related timer quest could start properly, Fixed issue with one of Auri's voicelines being said twice, Fixed some of Serana's Dark Brotherhood radiant greets being said too much, Fixed issue where Serana's blocking greets for Labyrinthian wouldn't match with the subtitles on screen. - More post-quest dialogue after defeating Harkon. On the contrary, if the player isn't currently doing a Dawnguard quest (not at Forebears Holdout, the Volkihar Undercroft, Soul Cairn, etc) almost all of Laura Bailey's lines (except for some radiant player-initiated conversations are disabled in place of Kerstyn's recorded lines. - Serana will no longer compliment your skills when she is in a dungeon. Between Bethesda.net and Nexus Mods, the Serana Dialogue Add-On has been downloaded upwards of 180,000 times. Mod support from mods like Apocalypse is eventually planned, so stay tuned for that! When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. To see it, and for immersion-sake, talk to Serana RIGHT BEFORE entering the haunted house. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. - Subtitle fixes, courtesy of GuerillaTech, - More radiant location commentary for these specific loc types (Falmer Hives, Forsworn Camps, Giant Camps, Hagraven Nests, Lumber Mills, Shipwrecks, Graveyards, Farms), - Serana can now train the player in Conjuration, Alchemy, Speech, Light Armor, Destruction (once a day), - Sneak greets and goodbyes, trading, wait dialogue, - New Serana combat dialogue (with her more repetitive vanilla lines frequency dialed down). LL version still to come. - Added radiant quest dialogue for the Dawnguard side. It wouldn't make sense for Serana to become more outspoken and bantery to other characters so soon after waking up, - Added AlternateVoice=1 condition to hello lines that should have had it, - Workarounds added to prevent FG seduction dialogue from popping up on Serana after she has been married (thanks jgostling!). - Looks like I didn't change the Odahviig/Durnehviir dialogue last time. Added proper location keyword for Forebears Hideout (where the Moth Priest quest is) since there was none. - Disabled one of the post-Harkon fight dialogues, as these have now been largely superceded by the addition of the Serana romance. This is because Serana is characterized as someone who is close and open to the player at this point, which didn't make sense for players who just met Serana. - Added Old Hroldan Inn as an excluded inn from Serana's sleeping feature. - Sleeping functionality. - Revoice of some remaining combat grunts/final radiant dialogue. I mean- it doesn't make sense for a vampire thousands of years old to only know a measly Vampire Drain and Raise Zombie, right? Serana and Aela are my two favorite followers in all of Skyrim, so to see a follower given as much of an overhaul as SDA . Frankly it'll take too much effort and also cause compatibility issues if I edit that quest for the sake of SDA's sleeping feature, so I've decided to add in this workaround for now. Serana should have less moments where her dialogue animations awkwardly loop, and she should also have overall more varied body movements. 50% of the full revoice is now covered. Serana in the vanilla game notes that it felt so good to breathe again after being woken up. - Redone the code of the Haunted House quest commentary, so that there now aren't any compatibility issues with other mods which edit the same quest. Serana Dialogue Add-On Romance Update + LE Port! Tweaked StoryManager conditions for Serana's main quest commentary- added more failsafes to ensure they start and run on time. - Implementation of the DDAF (Dynamic Dialogue Animation Framework) || It is now implemented in the College of Winterhold, Whats on Your Mind, and "Can I Talk to you for a bit?" - Typo fixes for blocky text in some subtitles. - The SeranaSLTrigger script now uses the SetStrip() function, identical with the LE version. - Fixed Arvak and Jiub dialogue conditions since they weren't firing properly, - New conversations for "A Return To Your Roots" vanilla quest and "Bolstering the Ranks". - It is important to note that these quests are optional, and do have different outcomes. However, if that isn't possible and you want to continue using a save where you've already been, do this workaround: 1. - Added in safeguards for "House of Horrors" quest commentary to not occur at the wrong time. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. - Favorite Book Dialogue (No longer The Real Barenziah, now The Herbalist's Guide to Skyrim), - MQ Commentary (Ustengrav, World Eater's Eyrie, Epilogue), - Side-quest dialogue for Bolstering the Ranks, - Side quest dialogue for Dawnguard radiant quests (both sides), - New recap conversation (post-Dawnguard), - "A Return To Your Roots" quest awareness, - Awareness for the Ivarstead Klimmek Quest, - Dawnguard/Volkihar post-glade ambush conversation, - Conversation if you chose to become a vampire to enter the Soul Cairn, - Friendship Conversation (as part of Serana Romance), - Voiced dialogue for the SDA Serana Dialogue Menu, - Kerstyn alternate-voiced versions of Recruit, Dismiss, and Favor dialogue, - Revised Old Stone Walls (both vocal and instrumental vesion) with more emotional vocals. - Commentary tweaks for Raven Rock mine quest, so more players would get to hear Serana's commentary. Go back to Solstheim. NOTE: This dialogue really is just for a role-play purpose. Additionally, the entire Dawnguard questline revolves around Seranas blood- and what good does blood circulation and a beating heart do without making the person breathe? - Serana's SDA leveled spells (like Oakflesh) should now start appearing correctly, and scale properly as Serana and the player level. - More radiant dialogue, occurring at either sunrise or sunset. - Implementation of NPC Interaction Framework. ESL-Flagged. (PC only, due to how detecting player dialogue status is an SKSE function), - Serana should get irritated less often now when you bump into her while sneaking. Fixed kiss scene in Serana Romance, so it occurs automatically instead of needing a manual activate from the player, Cut some lines from the Trust conversation that weren't needed and didn't make thematic sense (the lines where Serana asks for you to start your relationship with her again- from zero). - All Main Quest, Companions, Hangover, College of Winterhold, and Race commentary (among others) has been delayed to only play until after a specified variable has been reached in Serana-player friendship. - Shortened triggering distance for the Taarie conversation. You can tell Serana to never equip it at all, or only to equip it if it's daytime and she doesn't have any other headgear. These add up to a total of 20 new NPC conversations, - Whiterun: Nazeem, Ysolda, Carlotta, Mikael, Belethor, Jarl Balgruuf, - The background music now mutes when Serana sings her songs, - When in a safe interior (like a player home) Serana will now stand still while singing for you, - Fixed some animation triggers for the SDA_SeranaRomance7 quest. This should add more padding and depth to what already was a pretty natural and organic romance. ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod.
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